Pressure Games Toy Blog

Being a hardware tech startup has a lot of challenges. I come from a software background where it's much easier to come up with your MVP, iterate and make large changes every day. Hardware, as they say, is hard. 

When we first had the concept for Countdown, we knew it would have 5 gameplay buttons with lights, a screen for instructions and speaker, among other features. The screen and speaker are a conversation for another day, but honestly, were pretty straightforward. But those buttons and lights. Man, they kept me up at night. We knew the basic shapes and sizes for how the buttons should be laid out. The problem is that, when prototyping, you can't always get what you want. You have to find whatever works best and that's cost effective.

February was an exciting month at Pressure Games. After months of planning, developing and internal testing, we had a game that was ready to be played by anyone. We tested our Alpha (rev1) version of the hardware in a lot of different situations and it drew a lot of excitement whenever it was brought out. One of our most fun times was at a camping trip with lots of other kids. The video below is at night, but the excitement is obvious. 


We're well under way with the design and development of our second revision (which looks amazing, btw), and we'll be sharing more details of that version soon. Stay tuned to our blog for more updates.

If you want to be a part of our testing, or get a discount on Countdown at launch, be sure to sign up to our beta test list at the bottom of this page!

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